UCL Multimedia Anthropology Lab is proud to present Multimedia Encounters, our latest exhibition and experiment created to coincide with UCL MAL’s first academic conference: Multimedia Encounters: Experimental Approaches to Ethnographic Research. 

Multimedia Encounters attends to the relationship between anthropological thought and computer intelligence. Algorithms and the anthropological mind both operate recursively, dismembering knowledge as we know it, re-calculating and birthing alternative manifestations of ethnographic data. Our exhibition seeks to probe and push this formal equivalence, exploring its limits and creating new ground for future multimedia encounters.

The exhibition aims to dissect and examine our own systems of value, to re-think how knowledge is produced, and to create spaces for re-imagining what it means to be (more than) human in a 21st Century mediascape. In addition to presenting the work of conference panellists, our exhibition features work from UCL MAL’s global network of anthropologists, artists and researchers.

VIRTUAL EXHIBITION

MULTIMEDIA ENCOUNTERS

EXPERIMENTAL APPROACHES TO ETHNOGRAPHIC RESEARCH

HOW TO NAVIGATE THE EXHIBITION

Below is an outline of the three possible linear journeys together with indications of where the portal to the next space is located. These are titled route 1, route 2 and route 3.

Each route's journey will start and end in the default ‘crater’ setting (Wade Wallerstein's Room), where you will be invited to recursively explore alternative routes. This information is also available to be downloaded in a PDF format below. However, we also encourage you to take on the challenge of locating these portals yourselves: you may find unexpected encounters...

You can also directly access the individual exhibition rooms in the descriptions below.

ENTER THE BEGINNING OF THE VIRTUAL EXHIBITION THROUGH ROOM 0

To find the path forward, walk through the screen to the terrain beyond. You will find three portals scattered around the outskirts of this default landscape on the outside of the installation. The blue portal marks the start to route one, the purple portal is for route two, while the red portal initialises route three.